Who here has played Elder Scrolls III for xbox. I just brought mine yesterday and I want to get the overall opinion from others about the game
Never played it. Mind telling us what it's about?
Morrowind is good. ^_^ It was the first TES I played and I was completely hooked on it. ::blush:: I play Oblivion these days but Morrowind was a far better story; Dagoth Mehrunes has already been dealt with, and though the Amulet of Kings and the Dragon bloodline is an interesting historical part of Cyrodiil and the Empire, it just didn't have that same edge. I was quite disappointed actually when Mehrunes appeared. I was expecting something frightening...Dagoth Ur was far more frightening (not in appearance but in character).
Morrowind is a fantastic RPG, I think it's a brilliant way to get into TES and if you enjoy I'd implore you to Wiki The Elder Scrolls and get into its history. It all makes more sense when you grasp an understanding of the major events that featured in Arena and Daggerfall. That and read in-game books, they will inform you on much on the history of Morrowind and Vvardenfell. Which version did you get? Normal or Game of the Year edition? You definately have to get the GotY version, it comes with two expansions: Bloodmoon and Tribunal. Bloodmoon adds an island north of Vvardenfell, Solstheim, a Nord dominated region. The story is brilliant and it introduces one of the Daedra who was left out of Morrowind: Hircine. And Tribunal takes you to the capital of Morrowind (Mournhold) and introduces far more: the other two members of the Tribunal, Almalexia and Sotha Sil (only Vivec features in Morrowind), the Dark Brotherhood, a deeper understanding of the Dwemer, and it expands on the events surrounding the Tribunal following the creation of the Ghostfence. More foes, more land, more items and weapons. ^_^
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| Mind telling us what it's about? |
*** SPOILER ALERT***
Don't read the following if you'd rather not know more on what happens in Morrowind. ;)
Morrowind is an RPG, part of The Elder Scrolls series which takes place on the planet of Nirn. It follows through the Third Era on the continent of Tamriel. TES III: Morrowind takes place on Morrowind, one of the nine provinces in the Septim Empire. Morrowind is home to the Dunmer, the Dark Elves, and in particular Morrowind takes place on the island of Vvardenfell, home to the infamous Red Mountain wherein Dagoth Ur lies. The game follows the story of an unknown prisoner of uncertain parents born under a certain star who is mysteriously released from prison on request by the Emperor himself. In Vvardenfell the great volcano of Red Mountain hosts the dreaded Devil Dagoth Ur, an enemy of Morrowind's Tribunal. Long ago, when the Chimeri came to Vvardenfell a war ensued with the Dwemer, the dwarves. After many betrayels they were successful in defeating the Dwemer forces who later disappeared; the Dwemers cared nothing for the Daedra, a race of divine beings revered as gods, and instead turned to science.
Kagrenac, the most famous Dwemer scientist, crafted two items: Sunder and Keening. These, the Tools of Kagrenac, were unholy relics that defied the Daedra in the Dwemer's attempt to create their own mechanical god, Akhulakhan. In doing so they defied the Ancestors and their race disappeared. Lorkhan The Missing God was the divine creator of the world, Nirn, which is essentially the Mortal Plane, dividing the mortals from the universal truth. He was slain by the Dragon-god of Time, Akatosh (the principle deity in the Imperial race), and his heart fell to Nirn. It was the Heart of Lorkhan that the Dwemers intended to use to create their own god but their fate was sealed.
Lord Indoril Nerevar, the hero of the Dunmeri, was betrayed by Lord Voryn Dagoth in Red Mountain where Nerevar had asked him to protect the Tools of Kagrenac. Whilst Nerevar spoke with his Tribunal - Vivec, Almalexia (his wife) and Sotha Sil - Dagoth kept watch over the Tools but he became corrupted; the Council sought to destroy the divine tools but Dagoth refused. During their absence he had tampered with the Heart of Lorkhan and gained some of its divine power. Thus the Tribunal became enemies with Dagoth. A battle ensued and Dagoth was slain, but Nerevar was mortally wounded. The Tribunal retreated and Nerevar died. In an act of treachory the Tribunal didn't destroy the tools, instead they did exactly what Dagoth had done: used its power to become Living Gods. For this Azura, one of the Daedric Princes to whom the Chimeri were loyal, cursed their people and the Dunmeri were born (red eyes and blue skin). Dagoth however hadn't actually died, and the Heart's existence meant his power had not been cut off. He entered into what is known as the Sleep, a state of divine hibernation. He regained his strength, his Brothers - the last remnants of House Dagoth - became powerful demigods and Dagoth's power increased. He eventually rose up from his slumber and unleashed the Blight. Thus enters Dagoth Ur the Devil.
The Blight is a disease that twists and maddens animals, men and mer alike, turning them into vicious creatures and subjects of Dagoth Ur's mentality. In this he spread his influence. The Tribunal battled with Dagoth Ur several times but were unsuccessful as the Heart meant he could not die; when his Brothers were slain they merely entered into "non-existance" and would eventually be reborn at the Heart of Lorkhan. This led to the creation of the great Ghostfence, a great fence powered by many soul gems raised to keep out the Blight creatures and minimise Dagoth's movements. Ghostgate, an outpost where the Tribunal warriors were stationed, was the only exit. This indeed meant Dagoth could do little but his followers spread out and created many hidden underground lairs. Dagoth's control slowly increased over time, the Blight spewing from Red Mountain and consuming a great number of people and beasts. There also came the Sleepers, Dunmer who heard Dagoth's calling (his power granted him the ability to essentially transmit a message to peoples' dreams to take control of the weak. These people formed the ranks of the cult of Dagoth Ur. In the Ashlands of Vvardenfell lived the Ashlanders, nomadic tribes who remain true to the ways of the Chimeri. Their prophesy foretold the ressurection of Saint Nerevar who would return to slay Dagoth Ur and save Morrowind.
And so we return to our mysterious character. Released from prison and sent to Vvardenfell with orders to meet a man named Caius Cosades, you take control of this seemingly common criminal who is visited by Azura (though (s)he doesn't realise it) during the voyage there. Thus they are marked; their destiny is great. Or so it would seem. Depending on what you choose to do in the game, you can either follow the main story and take your place in history in the war against Dagoth Ur as the Nerevarine, or you can go off, align yourself to one of the Great Houses, join one of the guilds, wander the land doing jobs and missions, plunder the tombs, fend off vagrants and criminals, or choose to become the most powerful darkness on Morrowind.
I have the game, Its not bad, but it is hard to control the charatcer itself. The controls seem stiff. The story-line is great, but the overall feel of the controls aren't that great compared to other RPGs such as Jade Empire and X-Men Legends II
Morrowind is alot better than Oblivion, I'm telling you now. Oblivion is just.... to boring to me. It takes you like hours just to create your character. Thats really anoying. Its not as, basically done for the most part. I LOVE open ended games. You can just do, too much in Oblivion. Take Fable for example. 2 times award winning for its more basic done layout of the game. Its fun.
hmmm.....I saying to overall feel of it is the character is too stiff. The turning areound corners and stuff is not hat good compare to some of the other RPGs I played, but the storyline is good so far. It feels like the character can't do much